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- HP caclulators in general use an unusual key-command ordering,
- called Reverse Polish Notation (RPN), also called postfix
- notation. If you’re not familiar with RPN, you should get a
- real HP calculator and read the manual, or you can hack on
- this version to discover how it works for yourself. In a
- nutshell, RPN means you must enter the numbers that you want
- to operate on first, and then push the operation key.
-
- For instance, to calculate the value of (8-3)*4, the keys you
- would push would be 8, ENTER, 3, -, 4, *. When you push the
- ENTER key, the 8 gets copied from the “x” register to the “y”
- register (and the rest of the “stack”, which you can’t see,
- gets pushed up). When you hit “-”, the number in the x
- register is subtracted from the number in the y register, and
- the result, 5, is placed in the x register. (The rest of the
- stack moves down.) To multiply this by four, all you need to
- do is enter the 4 (because the 5 is already there), and hit
- the multiplication key. Try it!
-
- The remainder of this text describes each of the functions on
- the calculator keys. Most of them act exactly like their
- counterparts on an HP calculator.
-
- • Alternate Keys:
-
- .00 f or gold
- Push this key to get access to the functions in gold above
- each key. A small up-arrow will appear in the display.
- You can also hold down the shift key for the same effect.
-
- .01 g or blue
- Push this key to get access to the functions in blue below
- each key. A small down-arrow will appear in the display.
- You can also hold down the option key for the same effect.
-
- • Stack Functions:
-
- .02 clear registers
- Clear Registers resets the entire stack to 0. It does not
- affect the lastx register or stored locations.
-
- .0304 rotate stack
- These functions rotate the four registers up and down.
-
- .05 exchange
- Exchanges the x and y registers.
-
- .06 clear x
- This key clears the x register whether you’re inputting
- or not.
-
- .78 enter
- Shifts the stack up, making a copy of the x register. The
- contents of the register at the top of the stack are lost.
-
- .08 last x
- Recalls the x register value from the most recent operation.
-
- • Numeric Input:
-
- .1011121314151617181907 input
- Start entering a number by typing it. An underscore will
- follow the number while inputting mode is in effect. End
- the input of a number with the ENTER key or a function.
-
- .202122232425 hexidecimal input
- You can enter hexidecimal values A (10) through F (15) with
- these keys. This version no longer requires you to hold
- down the shift key while typing the key equivalent.
-
- .73 pi
- This key inserts the value of pi into the x register, just
- as if you had typed it yourself.
-
- .26 exponent
- Push this key to input an exponent, e.g. 1.34e-10
-
- .27 backspace
- This key backspaces one character if you are currently
- inputting a number, or clears the x register if you’re not.
-
- .28 change sign
- Use this key to change the sign of the number in the x
- register. If you’re entering a number, you can also use
- this to change the sign of the exponent.
-
- • Display Format:
-
- .2930 hexidecimal and decimal bases
- These keys change the base mode so that all numbers are
- displayed in hexidecimal or decimal format. Both hex and
- decimal numbers are shown in floating point format,
- depending on the last FIX or SCI request.
-
- .31 binary base
- Changes the mode of the calculator to display numbers in
- binary format. Only the integer part of the number is
- displayed, although the full precision is kept internally.
- Numerals up to 64 bits long (±9.2e+18) can be displayed.
- Numbers larger than this are shown as <Too big> in binary.
- In FIX format, the actual number of digits with an optional
- minus sign is shown. In SCI format, all 32 or 64 bits of
- a two’s complement form are shown. Binary numbers are
- always entered in FIX style format.
-
- .32 scientific notation
- Sets display to scientific notation (all numbers shown in
- N.NNNNNe±NNN format). You get to select the number of
- digits after the decimal point, 0-15. Entering a decimal
- (.) for the number of digits causes as many as possible to
- be shown, with trailing zeros removed.
-
- .33 fixed point notation
- Sets display to fixed-point notation (standard NNN.NNN
- format). You get to select the number of significant
- digits as before. Any number too large or too small for
- this format will be shown in scientific notation.
-
- • Basic Functions:
-
- .34 add
- Adds the numbers in the x and y registers.
-
- .35 subtract
- Subtracts the number in the y register from the number in
- the x register and returns the result into x.
-
- .36 multiply
- Multiplies the y register by the x register.
-
- .37 divide
- Divides the number in the y register by the number in the
- x register and returns the result into x.
-
- .38 remainder
- Modulo gives the remainder after dividing the number in
- the y register by the number in the x register to yield a
- whole number. This is equivalent to y - int(y/x)*x.
-
- .39 multiplicative inverse
- Calculates the multiplicative inverse of the number in
- the x register.
-
- .40 power
- Calculates the power of the x register to the base in the
- y register.
-
- .41 square root
- Calculates the square root of the value in the x register.
-
- .42 square
- Calculates the square of the value in the x register. You
- can also type ENTER, X to do the same thing.
-
- .43 percent
- This key returns the percentage in the x register of the
- value in the y register, but does not remove the value in
- the y register. So to calculate a 15% tip, you could type
- 15 % +.
-
- .44 absolute value
- Calculates the absolute value of the x register.
-
- .45 fraction
- Returns the fractional part of the value in the x register.
-
- .46 integer
- Returns the integer part of the value in the x register.
-
- • Trancendental Functions:
-
- .474849505152 trigonometric functions
- These keys calculate the corresponding trigonometric
- functions on the numbers in the x register. Angles are in
- degrees or radians, depending on the state shown in the
- display (RAD or DEG).
-
- .5354 angle measurement
- Change the angle mode of the calculator to radians or
- degrees, respectively.
-
- .5556 angle conversions
- Same as RAD and DEG, but also convert the number in the
- x register from degrees to radians, or radians to degrees,
- respectively.
-
- .57 natural log
- Calculates the natural logarithm of the x register.
-
- .58 natural exponential
- Calculates e (the natural logarithm base) to the power in
- the x register.
-
- .59 base 10 logarithm
- Calculates the base 10 logarithm of the x register.
-
- .60 base 10 exponential
- Calculates 10 to the power in the x register.
-
- • Statistics Functions:
-
- .61 clear statistics
- Clear Statistics resets the statistics registers. The
- statistics registers on this version have names that begin
- with “stat”, as in “stat xx”.
-
- .62 add statistics
- Add the x and y registers to the statistics database. Also
- places n (the number of point inputted) in the x register.
-
- .63 remove statistics
- To correct a mistake in statistics data, enter BOTH the
- x and y incorrect values, then push this key, and re-enter
- the correct x and y values.
-
- .64 average
- Average puts the mean of the x and y statistics into the
- x and y registers, respectively.
-
- .65 standard deviation
- Standard deviation puts the standard deviation of the x
- and y statistics into the x and y registers, respectively.
-
- • Probability Functions:
-
- .66 factorial
- Calculates the factorial of the number in the x register.
-
- .67 choose
- Choose gives the number of possible sets of x elements
- taken from a set of y elements. It’s equal to y!/x!(y-x)!.
-
- .68 permute
- Permutations gives the number of permutations of y elements,
- when choosing x at a time. It’s equal to y!/(y-x)!.
-
- .69 random number
- Returns a random number between zero and 0x4FFF FFFF. This
- number is also put into the memory slot named “random”.
-
- • Memory Functions:
-
- .70 calculator reset
- Reset clears all of the calculator’s memory locations, as
- well as the stack.
-
- .7172 store and recall
- Stored memory locations are accessed by name. Names can be
- up to 13 characters long, and must not begin with a space,
- +, -, *, or /. A list of names appears on the side of the
- calculator. You can double click the name to select that
- register, or type the name yourself. Pressing tab at any
- time will try to complete what you’ve typed. Typing one of
- the four basic operations (+, -, *, √∑) before you input the
- name of the memory adds, subtracts, multiplies, or divides
- the destination by the source.
-
- .80 delete
- If you decide that you won’t need a particular memory
- location ever again, you can remove it with this function.
- You can’t delete the original statistics and random
- locations.
-
- • Miscellaneous stuff
-
- .81 zoom
- This function shrinks the calculator to icon size on the
- desktop. When you want it again, just click the small
- calculator and it will zoom back to full size. This is
- faster than quitting and restarting. You can also
- double-click the top of the calculator to zoom it.
-
- .09 off
- Turns the calculator off (identical to choosing quit in the
- file menu). The window position, memory, and stack are
- remembered between runnings of the calculator.
-
- .74 about
- Gets you here.
-
- .75767779
- These functions haven’t been written yet. They do not
- appear on the calculator keys, so don't try assigning key
- equivalents for them in the key caps editor. Yet.
-
- There are plenty of blank spaces on the keys, so if you think
- of anything you’d REALLY like to see on the calculator, write
- me at wessler@ai.mit.edu, and I’ll try to put it in on the next
- version.
-